#pragma once
enum EnemyType {
	FIXEDLY,
	MOVE_TO_LEFT,
	MOVE_TO_RIGHT,
	PILLAR1,
	PILLAR2,
	PILLAR3,
	PILLAR4,
	ENEMY_TYPE_COUNT
};
typedef struct {
	int x;
	int y;
	int speed;
	int type;
	int imgIndex;
	int power;
	bool isLive;
	bool isHited;
	bool isRecordScore;
}Enemy;